A refined version of Chris with a breakdown, feel free to ask me directly about anything I've missed.
Combined displacement from XYZ and zBrush
52 Apple blendshapes ready to take recorded animation
Copy/Paste of blendshape keys from Aquifer recording
Full character rig demonstration
Aquifer character to the left
Texture Maps
Diffuse Channel
Displacement channel
Specular 1 & 2 channels
Body shader, displacement is combined from 3 XYZ channels plus zBrush displacement